第 1 步:使用音频标记封装 Flash 对象
无法识别音频标记的浏览器将改为加载 Flash 内容。
<audio>
<object class="playerpreview" type="application/x-shockwave-flash"
data="player_mp3_mini.swf" width="200" height="20">
<param name="movie" value="player_mp3_mini.swf" />
<param name="bgcolor" value="#085c68" />
<param name="FlashVars" value="mp3=test.mp3" />
<embed href="player_mp3_mini.swf" bgcolor="#085c68" width="200"
height="20" name="movie" align=""
type="application/x-shockwave-flash" flashvars="mp3=test.mp3">
</embed>
</object>
</audio>
第 2 步:添加来源引用
我们可以根据需要添加任意数量的“来源”行和格式。如果浏览器不支持某种特定格式,则会回退到下一种格式,依此类推。
<audio>
<source src="test.mp3" type="audio/mpeg" />
<source src="test.ogg" type="audio/ogg" />
<object class="playerpreview" type="application/x-shockwave-flash"
data="player_mp3_mini.swf" width="200" height="20">
<param name="movie" value="player_mp3_mini.swf" />
<param name="bgcolor" value="#085c68" />
<param name="FlashVars" value="mp3=test.mp3" />
<embed href="player_mp3_mini.swf" bgcolor="#085c68" width="200"
height="20" name="movie" align=""
type="application/x-shockwave-flash" flashvars="mp3=test.mp3">
</embed>
</object>
</audio>
第 3 步:向 Flash 添加回退
为安全起见,我们需要添加 Flash 音频播放器回退,以防浏览器不支持我们指定的任何格式。例如,Firefox 3.5 仅支持 Ogg 格式的音频标记,但我们可能只有 mp3 文件。
<audio>
<source src="test.mp3" type="audio/mpeg" />
<object class="playerpreview" type="application/x-shockwave-flash"
data="player_mp3_mini.swf" width="200" height="20">
<param name="movie" value="player_mp3_mini.swf" />
<param name="bgcolor" value="#085c68" />
<param name="FlashVars" value="mp3=test.mp3" />
<embed href="player_mp3_mini.swf" bgcolor="#085c68" width="200"
height="20" name="movie" align=""
type="application/x-shockwave-flash" flashvars="mp3=test.mp3">
</embed>
</object>
</audio>
<div id="player_fallback"></div>
<script type="application/javascript">
if (document.createElement('audio').canPlayType) {
if (!document.createElement('audio').canPlayType('audio/mpeg')) {
swfobject.embedSWF(
"player_mp3_mini.swf",
"player_fallback",
"200",
"20",
"9.0.0",
"",
{"mp3":"test.mp3"},
{"bgcolor":"#085c68"});
}
}
</script>
为简化操作,我们将使用 SWFObject 库通过 JavaScript 插入 Flash 播放器。如需添加该库,您只需使用 Google AJAX 库 API 在头文件中插入以下两行代码即可:
<script src="http://www.google.com/jsapi" type="application/javascript"></script>
<script type="application/javascript">google.load("swfobject", "2.2");</script>
第 4 步:添加默认控件以显示播放器
这些控件无法自定义(请参阅文末的示例)。由于无论支持哪种格式,这些默认控件都会显示,因此我们需要使用之前创建的条件来处理其可见性。
<audio id="audio_with_controls" controls="controls">
<source src="test.mp3" type="audio/mpeg" />
<object class="playerpreview" type="application/x-shockwave-flash"
data="player_mp3_mini.swf" width="200" height="20">
<param name="movie" value="player_mp3_mini.swf" />
<param name="bgcolor" value="#085c68" />
<param name="FlashVars" value="mp3=test.mp3" />
<embed href="player_mp3_mini.swf" bgcolor="#085c68" width="200"
height="20" name="movie" align=""
type="application/x-shockwave-flash" flashvars="mp3=test.mp3">
</embed>
</object>
</audio>
<div id="player_fallback"></div>
<script type="application/javascript">
if (document.createElement('audio').canPlayType) {
if (!document.createElement('audio').canPlayType('audio/mpeg')) {
... SWFObject script line here ...
document.getElementsById('audio_with_controls').style.display = 'none';
}
}
</script>
或者,您也可以使用 JavaScript 和 CSS 创建自己的播放器。
<audio id="audio">
<source src="test.mp3" type="audio/mpeg" />
<object class="playerpreview" type="application/x-shockwave-flash"
data="player_mp3_mini.swf" width="200" height="20">
<param name="movie" value="player_mp3_mini.swf" />
<param name="bgcolor" value="#085c68" />
<param name="FlashVars" value="mp3=test.mp3" />
<embed href="player_mp3_mini.swf" bgcolor="#085c68" width="200"
height="20" name="movie" align=""
type="application/x-shockwave-flash" flashvars="mp3=test.mp3">
</embed>
</object>
</audio>
<div id="player_fallback"></div>
<div id="player" style="display: none">
<button onClick="document.getElementById('audio').play()">Play</button>
<button onClick="document.getElementById('audio').pause()">Pause</button>
</div>
<script type="application/javascript">
if (document.createElement('audio').canPlayType) {
if (!document.createElement('audio').canPlayType('audio/mpeg')) {
... SWFObject script lines here ...
} else { // HTML5 audio + mp3 support
document.getElementById('player').style.display = 'block';
}
}
</script>