Analyzing Critical Rendering Path Performance

Ilya Grigorik
Ilya Grigorik

Published: March 31, 2014

Identifying and resolving critical rendering path performance bottlenecks requires good knowledge of the common pitfalls. A guided tour to identify common performance patterns will help you optimize your pages.

Optimizing the critical rendering path allows the browser to paint the page as quickly as possible: faster pages translate into higher engagement, more pages viewed, and improved conversion. To minimize the amount of time a visitor spends viewing a blank screen, we need to optimize which resources are loaded and in which order.

To help illustrate this process, start with the simplest possible case and incrementally build up our page to include additional resources, styles, and application logic. In the process, we'll optimize each case; we'll also see where things can go wrong.

So far we've focused exclusively on what happens in the browser after the resource (CSS, JS, or HTML file) is available to process. We've ignored the time it takes to fetch the resource either from cache or from the network. We'll assume the following:

  • A network round trip (propagation latency) to the server costs 100ms.
  • Server response time is 100ms for the HTML document and 10ms for all other files.

The hello world experience

<!DOCTYPE html>
<html>
  <head>
    <meta name="viewport" content="width=device-width,initial-scale=1" />
    <title>Critical Path: No Style</title>
  </head>
  <body>
    <p>Hello <span>web performance</span> students!</p>
    <div><img src="awesome-photo.jpg" /></div>
  </body>
</html>

Try it

Start with basic HTML markup and a single image; no CSS or JavaScript. Then, open up the Network panel in Chrome DevTools and inspect the resulting resource waterfall:

CRP

As expected, the HTML file took approximately 200ms to download. Note that the transparent portion of the blue line represents the length of time that the browser waits on the network without receiving any response bytes whereas the solid portion shows the time to finish the download after the first response bytes have been received. The HTML download is tiny (<4K), so all we need is a single roundtrip to fetch the full file. As a result, the HTML document takes approximately 200ms to fetch, with half the time spent waiting on the network and the other half waiting on the server response.

When the HTML content becomes available, the browser parses the bytes, converts them into tokens, and builds the DOM tree. Notice that DevTools conveniently reports the time for the DOMContentLoaded event at the bottom (216ms), which also corresponds to the blue vertical line. The gap between the end of the HTML download and the blue vertical line (DOMContentLoaded) is the time it takes the browser to build the DOM tree—in this case, just a few milliseconds.

Notice that our "awesome photo" did not block the domContentLoaded event. Turns out, we can construct the render tree and even paint the page without waiting for each asset on the page: not all resources are critical to deliver the fast first paint. In fact, when we talk about the critical rendering path we are typically talking about the HTML markup, CSS, and JavaScript. Images don't block the initial render of the page—although we should also try to get the images painted as soon as possible.

That said, the load event (also known as onload), is blocked on the image: DevTools reports the onload event at 335ms. Recall that the onload event marks the point at which all resources that the page requires have been downloaded and processed; at this point, the loading spinner can stop spinning in the browser (the red vertical line in the waterfall).

Adding JavaScript and CSS into the mix

Our "Hello World experience" page seems basic, but a lot goes on under the hood. In practice we'll need more than just the HTML: chances are, we'll have a CSS style sheet and one or more scripts to add some interactivity to our page. Add both to the mix to see what happens:

<!DOCTYPE html>
<html>
  <head>
    <title>Critical Path: Measure Script</title>
    <meta name="viewport" content="width=device-width,initial-scale=1" />
    <link href="style.css" rel="stylesheet" />
  </head>
  <body onload="measureCRP()">
    <p>Hello <span>web performance</span> students!</p>
    <div><img src="awesome-photo.jpg" /></div>
    <script src="timing.js"></script>
  </body>
</html>

Try it

Before adding JavaScript and CSS:

DOM CRP

With JavaScript and CSS:

DOM, CSSOM, JS

Adding external CSS and JavaScript files adds two extra requests to our waterfall, all of which the browser dispatches at about the same time. However, note that there is now a much smaller timing difference between the domContentLoaded and onload events.

What happened?

  • Unlike our plain HTML example, we also need to fetch and parse the CSS file to construct the CSSOM, and we need both the DOM and CSSOM to build the render tree.
  • Because the page also contains a parser blocking JavaScript file, the domContentLoaded event is blocked until the CSS file is downloaded and parsed: because the JavaScript might query the CSSOM, we must block the CSS file until it downloads before we can execute JavaScript.

What if we replace our external script with an inline script? Even if the script is inlined directly into the page, the browser can't execute it until the CSSOM is constructed. In short, inlined JavaScript is also parser blocking.

That said, despite blocking on CSS, does inlining the script make the page render faster? Try it and see what happens.

External JavaScript:

DOM, CSSOM, JS

Inlined JavaScript:

DOM, CSSOM, and inlined JS

We are making one less request, but both our onload and domContentLoaded times are effectively the same. Why? Well, we know that it doesn't matter if the JavaScript is inlined or external, because as soon as the browser hits the script tag it blocks and waits until the CSSOM is constructed. Further, in our first example, the browser downloads both CSS and JavaScript in parallel and they finish downloading at about the same time. In this instance, inlining the JavaScript code doesn't help us much. But there are several strategies that can make our page render faster.

First, recall that all inline scripts are parser blocking, but for external scripts we can add the async attribute to unblock the parser. Undo our inlining and give that a try:

<!DOCTYPE html>
<html>
  <head>
    <title>Critical Path: Measure Async</title>
    <meta name="viewport" content="width=device-width,initial-scale=1" />
    <link href="style.css" rel="stylesheet" />
  </head>
  <body onload="measureCRP()">
    <p>Hello <span>web performance</span> students!</p>
    <div><img src="awesome-photo.jpg" /></div>
    <script async src="timing.js"></script>
  </body>
</html>

Try it

Parser-blocking (external) JavaScript:

DOM, CSSOM, JS

Async (external) JavaScript:

DOM, CSSOM, async JS

Much better! The domContentLoaded event fires shortly after the HTML is parsed; the browser knows not to block on JavaScript and since there are no other parser blocking scripts the CSSOM construction can also proceed in parallel.

Alternatively, we could have inlined both the CSS and JavaScript:

<!DOCTYPE html>
<html>
  <head>
    <title>Critical Path: Measure Inlined</title>
    <meta name="viewport" content="width=device-width,initial-scale=1" />
    <style>
      p {
        font-weight: bold;
      }
      span {
        color: red;
      }
      p span {
        display: none;
      }
      img {
        float: right;
      }
    </style>
  </head>
  <body>
    <p>Hello <span>web performance</span> students!</p>
    <div><img src="awesome-photo.jpg" /></div>
    <script>
      var span = document.getElementsByTagName('span')[0];
      span.textContent = 'interactive'; // change DOM text content
      span.style.display = 'inline'; // change CSSOM property
      // create a new element, style it, and append it to the DOM
      var loadTime = document.createElement('div');
      loadTime.textContent = 'You loaded this page on: ' + new Date();
      loadTime.style.color = 'blue';
      document.body.appendChild(loadTime);
    </script>
  </body>
</html>

Try it

DOM, inline CSS, inline JS

Notice that the domContentLoaded time is effectively the same as in the previous example; instead of marking our JavaScript as async, we've inlined both the CSS and JS into the page itself. This makes our HTML page much larger, but the upside is that the browser doesn't have to wait to fetch any external resources; everything is right there in the page.

As you can see, even with a very basic page, optimizing the critical rendering path is a non-trivial exercise: we need to understand the dependency graph between different resources, we need to identify which resources are "critical," and we must choose among different strategies for how to include those resources on the page. There is no one solution to this problem; each page is different. You need to follow a similar process on your own to figure out the optimal strategy.

That said, see if we can step back and identify some general performance patterns.

Performance patterns

The simplest possible page consists of just the HTML markup; no CSS, no JavaScript, or other types of resources. To render this page the browser has to initiate the request, wait for the HTML document to arrive, parse it, build the DOM, and then finally render it on the screen:

<!DOCTYPE html>
<html>
  <head>
    <meta name="viewport" content="width=device-width,initial-scale=1" />
    <title>Critical Path: No Style</title>
  </head>
  <body>
    <p>Hello <span>web performance</span> students!</p>
    <div><img src="awesome-photo.jpg" /></div>
  </body>
</html>

Try it

Hello world CRP

The time between T0 and T1 captures the network and server processing times. In the best case (if the HTML file is small), just one network round trip fetches the entire document. Due to how the TCP transports protocols work, larger files may require more round trips. As a result, in the best case the above page has a one round trip (minimum) critical rendering path.

Now consider the same page, but with an external CSS file:

<!DOCTYPE html>
<html>
  <head>
    <meta name="viewport" content="width=device-width,initial-scale=1" />
    <link href="style.css" rel="stylesheet" />
  </head>
  <body>
    <p>Hello <span>web performance</span> students!</p>
    <div><img src="awesome-photo.jpg" /></div>
  </body>
</html>

Try it

DOM + CSSOM CRP

Once again, we incur a network roundtrip to fetch the HTML document, and then the retrieved markup tells us that we also need the CSS file; this means that the browser has to go back to the server and get the CSS before it can render the page on the screen. As a result, this page incurs a minimum of two roundtrips before it can be displayed. Once again, the CSS file may take multiple roundtrips, hence the emphasis on "minimum".

Here are some terms we use to describe the critical rendering path:

  • Critical Resource: Resource that could block initial rendering of the page.
  • Critical Path Length: Number of roundtrips, or the total time required to fetch all of the critical resources.
  • Critical Bytes: Total number of bytes required to get to first render of the page, which is the sum of the transfer filesizes of all critical resources. Our first example, with a single HTML page, contained a single critical resource (the HTML document); the critical path length was also equal to one network roundtrip (assuming file was small), and the total critical bytes was just the transfer size of the HTML document itself.

Now compare that to the critical path characteristics of the previous HTML and CSS example:

DOM + CSSOM CRP

  • 2 critical resources
  • 2 or more roundtrips for the minimum critical path length
  • 9 KB of critical bytes

We need both the HTML and CSS to construct the render tree. As a result, both HTML and CSS are critical resources: the CSS is fetched only after the browser gets the HTML document, hence the critical path length is at minimum two roundtrips. Both resources add up to a total of 9KB of critical bytes.

Now add an extra JavaScript file into the mix.

<!DOCTYPE html>
<html>
  <head>
    <meta name="viewport" content="width=device-width,initial-scale=1" />
    <link href="style.css" rel="stylesheet" />
  </head>
  <body>
    <p>Hello <span>web performance</span> students!</p>
    <div><img src="awesome-photo.jpg" /></div>
    <script src="app.js"></script>
  </body>
</html>

Try it

We added app.js, which is both an external JavaScript asset on the page and a parser blocking (that is, critical) resource. Worse, in order to execute the JavaScript file we have to block and wait for CSSOM; recall that JavaScript can query the CSSOM and hence the browser pauses until style.css is downloaded and CSSOM is constructed.

DOM, CSSOM, JavaScript CRP

That said, in practice if we look at this page's "network waterfall," you'll see that both the CSS and JavaScript requests are initiated at about the same time; the browser gets the HTML, discovers both resources, and initiates both requests. As a result, the page shown in the previous image has the following critical path characteristics:

  • 3 critical resources
  • 2 or more roundtrips for the minimum critical path length
  • 11 KB of critical bytes

We now have three critical resources that add up to 11KB of critical bytes, but our critical path length is still two roundtrips because we can transfer the CSS and JavaScript in parallel. Figuring out the characteristics of your critical rendering path means being able to identify the critical resources and also understanding how the browser will schedule their fetches.

After chatting with our site developers, we realize that the JavaScript we included on our page doesn't need to be blocking; we have some analytics and other code in there that doesn't need to block the rendering of our page. With that knowledge, we can add the async attribute to the <script> element to unblock the parser:

<!DOCTYPE html>
<html>
  <head>
    <meta name="viewport" content="width=device-width,initial-scale=1" />
    <link href="style.css" rel="stylesheet" />
  </head>
  <body>
    <p>Hello <span>web performance</span> students!</p>
    <div><img src="awesome-photo.jpg" /></div>
    <script src="app.js" async></script>
  </body>
</html>

Try it

DOM, CSSOM, async JavaScript CRP

An asynchronous script has several advantages:

  • The script is no longer parser blocking and is not part of the critical rendering path.
  • Because there are no other critical scripts, the CSS doesn't need to block the domContentLoaded event.
  • The sooner the domContentLoaded event fires, the sooner other application logic can begin executing.

As a result, our optimized page is now back to two critical resources (HTML and CSS), with a minimum critical path length of two roundtrips, and a total of 9KB of critical bytes.

Finally, if the CSS style sheet were only needed for print, how would that look?

<!DOCTYPE html>
<html>
  <head>
    <meta name="viewport" content="width=device-width,initial-scale=1" />
    <link href="style.css" rel="stylesheet" media="print" />
  </head>
  <body>
    <p>Hello <span>web performance</span> students!</p>
    <div><img src="awesome-photo.jpg" /></div>
    <script src="app.js" async></script>
  </body>
</html>

Try it

DOM, non-blocking CSS, and async JavaScript CRP

Because the style.css resource is only used for print, the browser doesn't need to block on it to render the page. Hence, as soon as DOM construction is complete, the browser has enough information to render the page. As a result, this page has only a single critical resource (the HTML document), and the minimum critical rendering path length is one roundtrip.

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